Image Treatments
Shape an image or rendered object without baking new pixels into the document. Treatments remain editable, can be bypassed for comparison, and use the same result in the canvas and export.
Choose the right surface
- Image Tuning
- Select one or more images, then use the Image Tuning Inspector section for the common photo controls. Mixed image and vector selections do not apply an adjustment to only some selected objects.
- Object Filters
- Use Design/Properties → Object Filters when an effect belongs to one object, you need stack order, per-effect opacity or blend mode, or you are treating a vector, text, frame, or group. The redesigned catalog organizes the available filters into 5 searchable categories, displays live blend and opacity badges, and features a one-click whole-stack bypass in the section header.
- Adjustment Layers
- Use an Adjustment Layer when one treatment needs to affect several objects, a scoped backdrop, or an adjustment mask.
Start with the result you want
| Treatment | Use it for | First control |
|---|---|---|
| Fine Texture | Accentuating or softening the smallest visible detail | Fine Texture |
| Local Contrast | Separating medium-sized forms without changing global contrast | Local Contrast |
| Atmospheric Depth | Shaping broad local depth | Atmospheric Depth |
| Dehaze | Recovering contrast through real atmospheric veil or washed-out distance | Dehaze |
| Vignette | Darkening or brightening the edges of an object | Vignette Amount |
| Grain | Giving a photo or graphic a material, less sterile finish | Grain Amount |
| Highlight Glow | Spreading bright areas into a soft luminous halo | Glow Amount |
Atmospheric Depth and Dehaze are intentionally different. Atmospheric Depth is a broad local-contrast control; Dehaze estimates a local atmospheric veil and recovers bounded transmission through it. Do not use one as a renamed substitute for the other.
Use grain deliberately
Set Grain Amount first. Then use Grain Size to control the size of each grain feature and Grain Roughness to move between fine, even noise and more clustered texture. Pattern Variationchanges the deterministic pattern without making the finish random from frame to frame. It is useful when two nearby objects should not share the same grain pattern.
Grain is non-destructive and monochrome. Lower the amount before increasing roughness; a large, rough pattern at a high amount can overwhelm type and small UI details.
Finish a vector object
A vector object does not need to be rasterized first. For example, to give a gray rectangle at 50% opacity a grain finish, select the rectangle and openDesign/Properties → Object Filters → Object Finishing → Grain. The source fill, opacity, path, and transform remain editable; the added Object Filter changes only the rendered result.
- Use the Object Finishing Grain shortcut to add a restrained starting treatment.
- Open the selected Grain entry and adjust Grain Amount, Grain Size, and Grain Roughness.
- Use Pattern Variation when two objects should not share a visible pattern.
- Use the entry visibility control to compare the treated result with the source.
The same Object Finishing row provides Vignette and Highlight Glow. The full Add Object Filter menu remains available when you deliberately want Fine Texture, Local Contrast, Atmospheric Depth, Dehaze, or another treatment on a vector object. Photo-local operators may simply have little visible effect on a uniform flat fill.
Refine without losing the source
Every treatment keeps an On/Off bypass and parameter-local reset. The Object Filters inspector panel includes productivity enhancements for fine-tuning stacks:
- Whole-Stack Bypass: Click the eye icon in the section header next to the active filter count to immediately toggle all active filters off and on for fast before/after visual evaluation.
- Searchable Categorized Catalog: Add filters from five clearly labeled families (Color & Tone, Blur & Detail, Texture & Finishing, Atmosphere & Optics, Color Grading) with keyboard-first search.
- Live Row Badges: Active non-normal blend modes (e.g.
Multiply,Screen), opacity values, and Effect Studio recipe tags appear directly in the collapsed stack row. - Elevated Compositing Card: Selected filters feature an elevated compositing card containing a dedicated opacity slider with numeric input, a blend mode selector, and one-click Duplicate and Reset actions.
Advanced controls are grouped with their treatment, rather than collected in a generic advanced list: Vignette exposes placement and feathering with Vignette, and Grain exposes size, roughness, and pattern variation with Grain. Use Object Filters for repeated effects or ordering; use an Adjustment Layer when the treatment must cross object boundaries.
Related guides
Read about color and effects, or exploreVarve's color and effects feature set.