#0.5.0
Release previewPrepared source-build notes; installers remain v0.2.1.
Added and improved
- Six task workspaces and flexible panels — Design, Print, Draw, Photo, Motion, and Email share one document model. Docked, floating, and split panel layouts can be adjusted and restored; Logo tools stay in Design and Code export remains a shared panel.
- Illustration and tablet controls — Separate flats and clipped shading layers, brush opacity and flow, pressure settings, and one-finger draw or navigation controls extend the painting workflow. Check pressure and tilt support on the device you use.
- Comic lettering — Build speech, thought, and shout balloons, captions, panel layouts, and editable lettering with localization support. Pointed balloon tails now join the bubble outline without a line across the pointer; existing balloons are corrected when their documents migrate.
- Photo workflows — Source-preserving retouch, Frequency Separation, Liquify, depth-aware masks, bracket merging, and verified Ultra HDR sharing join image tuning and colorization. RAW development is limited to the documented camera subset; model-based features may require optional downloads.
- Vector and type tools — Shape Builder, compound-path editing, more precise tracing, path text, variable-font controls, and shaped-glyph outlines improve illustration and lettering workflows.
- Reusable pattern authoring — Create definitions from copied vector art, raster tiles, or recipes; tune repeat and per-fill placement, inspect raster seams, and edit copied vector motifs in a bounded source editor. Imported raster tiles now remain rendered alongside other document images. SVG and PDF support defined subsets; unsupported PDF layouts are warned and omitted.
- Presentation decks — Order editable Design frames, preview a deck, and export slides as a raster screen PDF or numbered PNG archive. PDF output is not editable/searchable and has no tagged accessibility structure; layout formatting inheritance remains limited.
- Manual Token Sync — Import and re-import token sources and review mapping diagnostics. Automatic watching, Git integration, and write-back to source files are not included.
- Local Wasm plugins — Review and run bounded local packages for selected- layer analysis and batch renaming. There is no marketplace, arbitrary JavaScript/HTML, or plugin-owned network and filesystem access.
- Mockups and exports — Folded-mesh mockups join planar, perspective, and cylindrical surfaces. SVG and PDF export preserve more supported artwork; unsupported content can still use raster fallbacks or documented warnings.
- Experimental rendering options — Canvas2D remains the default. WebGL2 and WebGPU are opt-in experiments with capability checks and Canvas2D fallback; results depend on the browser, driver, and hardware.
- Document compatibility — The app now writes document schema 2.33; published v0.2.1 used schema 2.21. Older documents migrate on open, including the pointed-balloon outline correction, but newer files are not backward-compatible. Back up important
.varvefiles before opening them.
- Save, history, and recovery — Saved, Saving, Modified, and Save failed states are explicit, and failed writes retain recovery paths. Confirm a save by its successful destination write before closing important work. Buffered text edits and formatting now replay through undo/redo with exact grapheme boundaries, including emoji and combining characters.
- Responsive and accessible controls — Workspace panels, menus, touch targets, focus handling, home-screen reflow, group dragging, and enlarged-text layouts have been refined across compact, tablet, and desktop widths.
- Clearer selection and import feedback — Spacing labels avoid selected artwork, and missing-font recovery opens after the import summary is closed.
- Bounded browser demo —
/try/remains a sample-document experience with browser-local storage and a limited workspace set; desktop-only print, inference, and other capabilities are not implied by the demo.