Releases
Current release and version history for Varve.
What's built today
Varve is in active beta. Core systems are functional and tested, but you may hit rough edges. This is the current state of the development build.
What's built
- Canvas: Infinite canvas, viewport culling, sticky snap, rulers, guides, view rotation, zoom range 0.001x-64x
- Vector tools: Shapes, pen/pencil with bezier handles, boolean operations, node editing, layers, groups, frames
- Typography: Multi-line text, OpenType features, variable fonts, text-on-path, inline editing, CJK line breaking
- Color and effects: RGB/CMYK color management, ICC profiles, blend modes, shadows, blur, adjustment layers, halftone
- Motion: Timeline animation, keyframes, easing, Smart Animate, prototype interactions, CSS/Lottie/video export
- Export: SVG, React/Tailwind, Flutter, SwiftUI, PDF with CMYK, PDF/X-1a and PDF/X-4, per-node export settings
- Import: SVG, PDF, PSD, AI, EPS, and common image formats
- Design systems: Styles, variables, components, variants, libraries
- Background removal: Fast, Auto, and High quality local masks with bundled U²-NetP, optional IS-Net/BiRefNet, hair refinement, trimap editing, and undoable application
- Workspace modes: Design, Print, Draw, Photo, Motion with per-mode toolbars and panels
Known limitations
- Complex-script shaping and mixed-direction layout have engine foundations but are not yet wired through every live renderer, caret, and export consumer
- Collaboration features are UI scaffolding only
- Print bleed and trim guides are available, but exported trim and bleed geometry remains the final authority
- High-quality background removal is hardware/provider dependent; unsafe bare-WASM allocations are blocked and the actual fallback is shown in the editor
Previous Releases
Older releases are archived on GitHub.
Release Information
- Version: 0.2.1
- License: FSL-1.1-MIT
- Source: GitHub
- Downloads: Download page